Game Summary:
Game App Icon
Title:
Fantasy Blade: Pilot
Barnibles
Full Space
Genre:
Fantasy Blade: J-RPG
Barnibles: Children/Educational
Full Space: Arcade
Platform(s): Android and iOS (all
games)
Revenue model:
Fantasy Blade: $3.99 in Android,
iOS, Windows, and Mac
Barnibles: Free to Play
Full Space: Free to Play
Development tools/Language:
Created using RPG Maker and Unity, programmed in C#
Game audience:
Fantasy Blade: Middle-to-upper
class young men aged 12-45
Barnibles: Children aged 3-7
Full Space: All ages
Team
Fantasy Blade: I was on my own team for this project.
Barnibles:
Executive Producer –Gerard Merritt
Producer – Pablo RoseroArt Lead – Laura Sardinha
Art – Nykira Parham
Development – Richard Vasquez
Design – Alex Roff
Marketing – Pablo Rosero
Title:
Fantasy Blade: Pilot
Barnibles
Full Space
Genre:
Fantasy Blade: J-RPG
Barnibles: Children/Educational
Full Space: Arcade
Platform(s): Android and iOS (all
games)
Revenue model:
Fantasy Blade: $3.99 in Android,
iOS, Windows, and Mac
Barnibles: Free to Play
Full Space: Free to Play
Development tools/Language:
Created using RPG Maker and Unity, programmed in C#
Game audience:
Fantasy Blade: Middle-to-upper
class young men aged 18-35
Barnibles: Children aged 3-7
Full Space: All ages
Team
Copyright/Reference -
Backstory:
Sound Bite:
Fantasy Blade: An Epic Tale of Nation building,
friendship and Betrayal.
Barnibles: Match the animal to its
correct home!
Full Space: Team up with friends
to fend off space invaders.
Executive Summary:
Fantasy Blade: Fantasy Blade:
Pilot is a JRPG high fantasy adaptation of the Arthurian Legend. Players unite
tribes and gather their own allies to form their kingdom.
Barnibles: Barnibles is a
children’s game where children match animals to their habitats with a cutesy
feel.
Full Space: Full Space is an
update of the classic arcade game, Space Invaders, with multi-player support.
Inspiration:
Fantasy Blade: My inspiration was Arthurian
legends and other J-RPG games, such as the Final Fantasy and Suikoden series.
Barnibles: Barnibles was a
pre-existing series for small children that allows them to learn early
childhood skills, with fun and loveable characters.
Full Space: Full space was a
pre-existing game based off of older arcade games such as Space Invaders.
Capstone Game Scope
Fantasy Blade: The first three
levels of the game, which was met.
Barnibles: Five quickly advancing
levels increasing in difficult, with repeat on the last level. The scope was
met.
Full Space: One level with
multi-player support, which was met.
Ideal
Fantasy Blade: The ideal of
Fantasy Blade was met and exceeded during the redesign. The ideal was three
levels with multiple players and story-driven game play. The ideal was met.
Barnibles: The ideal for Barnibles
is multiple levels with adorable graphics and sound effects, where players
match animals to their homes. The ideal was met.
Full Space: The ideal of full
space was to create a multi-player interactive game based off of vintage arcade
games. Ideally it went well.
Demo Screencast:
Barnibles:
Fullspace:
Fantasy Blade:
Design & Aesthetics:
Fantasy Blade: I was able to
design realistic characters and used sprite sheets to allow them a wide array
of emotion. In addition, I kept a
working database of art and sound assets to find the correct asset for the
appropriate situation.
Barnibles: We were able to design
and incorporate smooth animal and habitat assets. User testing found that
players described the assets as “cute” and “adorable”.
Full Space: I was not part of the
design team with this project.
Project Management:
Fantasy Blade: Multiple redesigns
led to a reformed approach that has increased development efficiency.
Barnibles: We were successful in
working with a team and coordinating with them, utilizing everyone’s unique
talents to get the project developed on time, meeting all goals, and with the
appropriate assets.
Full Space: From beginning to end,
Full Space was an efficient process. In under a week, we got the project,
researched and incorporated necessary assets and tools, and delivered it
completed.
Development:
Fantasy Blade: The project was
developed as part of my Capstone project and was developed on a MacBook Pro and
Nvidia Shield using RPG Maker and Unity. I feel that I was able to learn new
programming languages and new software to create three successful games.
Barnibles: Barnibles development
was successful from start to finish. We got assets on time and incorporated
them will, the scripts that needed to be delivered were simple enough to get
them working with time to spare.
Full Space: This was mentioned in the prior question.
Full space was an exercise in efficiency.
Testing:
Fantasy Blade: We were able to get
a diverse team together for user feedback and test the game in real
environments with members of our target audience and improve player interaction
throughout.
Barnibles: Advanced testing
allowed me to deliver the product with almost no bugs and little external
review. User feedback delivered several great ways to improve the game, if
desired.
Full Space: Testing the
multi-player feature in full space was fun! It also had success in exploring
which assets should be sent over the network versus being managed locally.
Business Model/Plan:
Fantasy Blade: We needed to change the business plan from
one that was exclusive and ad-based to one that involved a flat purchase.
Getting this context was a good example of what went right because it allowed
us to correct problems before it hit the market.
Barnibles: I was not involved in
this business plan
Full Space: I was not involved in
this business plan.
Other:
The Critique: What went
wrong (Please include screenshots
where appropriate)
Design & Aesthetics:
Fantasy Blade: Early concept work
involved complicated systems that needed to be redesigned.
Barnibles: More environments were
needed to better fit the animals.
Full Space: Different people may
have made different choices about synchronization.
Project Management:
Fantasy Blade: Fantasy Blade was a
long learning experience with project management. Having too wide of a scope
meant that multiple redesigns were needed. My lack of experience meant that
redesigns took longer than expected.
Barnibles: Towards the end, we
should have budgeted time and assets for more incorporation of user feedback.
Full Space: Because it was such a
short project, there was little room to add personal touches.
Development:
Fantasy Blade: As previously
mentioned, my lack of development experience meant that redesigns were needed
and that the overall goals took longer than expected.
Barnibles: Barnibles was largely
successful. The only thing I would change would be to add more user feedback.
Full Space: Development was mostly
successful but extra time for more testing and expansion would have been a good
idea.
Testing:
Fantasy Blade: Decenteralized user
testing had growing pains and there was a need to overcome differences in
communication styles.
Barnibles: We weren’t able to
recruit many testers, leading to a small sample size.
Full Space: Time Constraints led
to limited testing.
Business Model/Plan:
Fantasy Blade: Initially, I was
looking at best practices for general mobile, and I am now looking for more
successful income strategies, leading to replanning.
Barnibles: I was not part of this
business plan.
Full Space: I was not part of this
business plan.
Other:
Summary:
Fantasy Blade: N/A
Barnibles: Executive Producer – Gerard Merritt
Producer – Pablo RoseroArt Lead – Laura Sardinha
Art – Nykira Parham
Development – Richard Vazquez
Design – Alex Roff
Marketing – Pablo Rosero
Full Space: N/A
Fantasy Blade: Vazquez, Richard K. (2015). Fantasy Blade: Pilot (Version 1.0) [Android Game]. Winter Park, FL: Full Sail University.
Barnibles: CelleC Games. (2015). Barnibles Home (Version 1.0) [Android Game]. Winter Park, FL: CelleC Games.
Full Space: Full Sail University. (2015). Full Space (Version 1.0) [Android Game]. Winter Park, FL: Full Sail University.
Copyright/Reference:
Backstory:
Sound Bite:
Fantasy Blade: An Epic Tale of Nation building,
friendship and Betrayal.
Barnibles: Match the animal to its
correct home!
Full Space: Team up with friends
to fend off space invaders.
Executive Summary:
Fantasy Blade: Fantasy Blade:
Pilot is a JRPG high fantasy adaptation of the Arthurian Legend. Players unite
tribes and gather their own allies to form their kingdom.
Barnibles: Barnibles is a
children’s game where children match animals to their habitats with a cutesy
feel.
Full Space: Full Space is an
update of the classic arcade game, Space Invaders, with multi-player support.
Inspiration:
Fantasy Blade: My inspiration was Arthurian
legends and other J-RPG games, such as the Final Fantasy and Suikoden series.
Barnibles: Barnibles was a
pre-existing series for small children that allows them to learn early
childhood skills, with fun and loveable characters.
Full Space: Full space was a
pre-existing game based off of older arcade games such as Space Invaders.
Capstone Game Scope:
Fantasy Blade: The first three
levels of the game, which was met.
Barnibles: Five quickly advancing
levels increasing in difficult, with repeat on the last level. The scope was
met.
Full Space: One level with
multi-player support, which was met.
Ideal:
Fantasy Blade: The ideal of
Fantasy Blade was met and exceeded during the redesign. The ideal was three
levels with multiple players and story-driven game play. The ideal was met.
Barnibles: The ideal for Barnibles
is multiple levels with adorable graphics and sound effects, where players
match animals to their homes. The ideal was met.
Full Space: The ideal of full
space was to create a multi-player interactive game based off of vintage arcade
games. Ideally it went well.
Demo Screencast:
(Embed your demo screencast video
in the blog postmortem. You can do this after your presentation)
The Critique: What went
right (Please include
screenshots where appropriate)
Design & Aesthetics:
Fantasy Blade: I was able to
design realistic characters and used sprite sheets to allow them a wide array
of emotion. In addition, I kept a
working database of art and sound assets to find the correct asset for the
appropriate situation.
Barnibles: We were able to design
and incorporate smooth animal and habitat assets. User testing found that
players described the assets as “cute” and “adorable”.
Full Space: I was not part of the
design team with this project.
Project Management:
Fantasy Blade: Multiple redesigns
led to a reformed approach that has increased development efficiency.
Barnibles: We were successful in
working with a team and coordinating with them, utilizing everyone’s unique
talents to get the project developed on time, meeting all goals, and with the
appropriate assets.
Full Space: From beginning to end,
Full Space was an efficient process. In under a week, we got the project,
researched and incorporated necessary assets and tools, and delivered it
completed.
Development:
Fantasy Blade: The project was
developed as part of my Capstone project and was developed on a MacBook Pro and
Nvidia Shield using RPG Maker and Unity. I feel that I was able to learn new
programming languages and new software to create three successful games.
Barnibles: Barnibles development
was successful from start to finish. We got assets on time and incorporated
them will, the scripts that needed to be delivered were simple enough to get
them working with time to spare.
Full Space: This was mentioned in the prior question.
Full space was an exercise in efficiency.
Testing:
Fantasy Blade: We were able to get
a diverse team together for user feedback and test the game in real
environments with members of our target audience and improve player interaction
throughout.
Barnibles: Advanced testing
allowed me to deliver the product with almost no bugs and little external
review. User feedback delivered several great ways to improve the game, if
desired.
Full Space: Testing the
multi-player feature in full space was fun! It also had success in exploring
which assets should be sent over the network versus being managed locally.
Business Model/Plan:
Fantasy Blade: We needed to change the business plan from
one that was exclusive and ad-based to one that involved a flat purchase.
Getting this context was a good example of what went right because it allowed
us to correct problems before it hit the market.
Barnibles: I was not involved in
this business plan
Full Space: I was not involved in
this business plan.
Other:
The Critique: What went
wrong
Design & Aesthetics:
Fantasy Blade: Early concept work
involved complicated systems that needed to be redesigned.
Barnibles: More environments were
needed to better fit the animals.
Full Space: Different people may
have made different choices about synchronization.
Project Management:
Fantasy Blade: Fantasy Blade was a
long learning experience with project management. Having too wide of a scope
meant that multiple redesigns were needed. My lack of experience meant that
redesigns took longer than expected.
Barnibles: Towards the end, we
should have budgeted time and assets for more incorporation of user feedback.
Full Space: Because it was such a
short project, there was little room to add personal touches.
Development:
Fantasy Blade: As previously
mentioned, my lack of development experience meant that redesigns were needed
and that the overall goals took longer than expected.
Barnibles: Barnibles was largely
successful. The only thing I would change would be to add more user feedback.
Full Space: Development was mostly
successful but extra time for more testing and expansion would have been a good
idea.
Testing:
Fantasy Blade: Decenteralized user
testing had growing pains and there was a need to overcome differences in
communication styles.
Barnibles: We weren’t able to
recruit many testers, leading to a small sample size.
Full Space: Time Constraints led
to limited testing.
Business Model/Plan:
Fantasy Blade: Initially, I was
looking at best practices for general mobile, and I am now looking for more
successful income strategies, leading to replanning.
Barnibles: I was not part of this
business plan.
Full Space: I was not part of this
business plan.
Summary:
Fantasy Blade: Fantasy Blade was a massive project. We were
ambitious. We experimented with different facets. I learned a lot through
redesigns and I was able to finally get the project to a scalable size with a feasible
business plan.
Barnibles: Barnibles was a great project that gave me
wonderful experiences of working on a team. While it was a simple concept, we
had a great deal of success implementing it.
Full Space: Network integration was successful.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.