Capstone Game Post Mortem: (The Name of Your Game)
Game Summary: (Sub Heading - Centered)
Author (Minor Heading)
Your name (Normal)Title
What is the title of the game?Genre
Identify the most appropriate categorization for your game.Platform(s)
What is the mobile platform for this game?Revenue model
Will you be releasing your game for free or for a small charge? If for free, briefly summarize your plan to monetize the game; if for charge, list your intended price.Development tools/Language
What development tools or programming language do you intend to use to develop the game? Do you plan on working with 3rd party APIs or other tools?Game audience
Who is your intended audience or demographic for this game? Provide a short player description that includes age range, gender, player-type (from Bartle or Vandenberghe), and any other relevant characteristics that you have considered.Team
If you worked with a team or contracted others to help you design and develop your capstone project, provide names and work assignments for each member.Copyright/Reference
Provide the reference for your game and a brief statement of copyright.Backstory:
Sound Bite
Synthesize your game proposal as a sound bite in 20 words or less. This should sound good and be something you might hear as a voice-over for a commercial or trailer. Check out http://socialtriggers.com/sound-bites-traffic/ as a starting point. Test this out with a couple people from your demographic group to make sure it works.Examples:
·It's a bird. It's a plane. It's Superman..
·From the TV series Friends describing Joey’s role on a TV drama called Mac & Cheese: "One's a hard-bitten detective, one's a robot. They Fight Crime!"
·Plant Liberation II: In a world of potted houseplants, one woman will embark on a journey and fight for the liberation of them all, and this time it’s personal!
Executive Summary
This is your elevator pitch. Expand on your game a little more, explaining what it is in a short paragraph of a couple sentences. This should alert players to the game genre, and major gameplay elements. Make sure to indirectly address: What is novel or different about your game? Why should players play it? Express this in 3-4 sentences maximum.Inspiration
What was the inspiration for your game? What were your motivators or drivers to develop this game? What was the context for the game?Ideal
If everything had gone perfectly according to plan, what would your game have looked like? Provide a brief description of the ideal you hoped to achieve initially with your capstone project.The Critique: What went right…
Where possible be sure to include artifacts from the game or it’s development to exemplify and substantiate the written text.Design & Aesthetics
Evaluate the merits of the design document(s), mechanics, balancing, graphics, audio, narrative, UI screens, UI controls, etc.Project Management
Evaluate the merits of the project scope, planning, preproduction, Agile/Scrum, choice of tools, timing, sprints, etc.Development
Evaluate the merits of the code structure/architecture, documentation, challenges, choice of AI/algorithms, databases, network functionality, engine/code choice, etc.Testing
Evaluate the merits of the testing you conducted: debugging, Q&A, usability, play-testing, unit tests, etc.Business Model/Plan
Evaluate the merits of the revenue model you chose (For Pay/Fremium), Lite/Full Version, and other business aspects: In App Store, In Game Economy, etc. You can also evaluate your intended marketing plan or strategy if you have one.Other
Evaluate the merits of any additional elements that may have played a role in the outcome of your capstone project that were beneficial to you or a point of success not indicated above.The Critique: What went wrong…
Where possible be sure to include artifacts from the game or it’s development to exemplify and substantiate the written text.Design & Aesthetics
Evaluate challenges or problems attributable to the design document(s), mechanics, balancing, graphics, audio, narrative, UI screens, UI controls, etc.Project Management
Evaluate challenges or problems attributable to the project scope, planning, preproduction, Agile/Scrum, choice of tools, timing, sprints, etc.Development
Evaluate challenges or problems attributable to the code structure/architecture, documentation, challenges, choice of AI/algorithms, databases, network functionality, engine/code choice, etc.Testing
Evaluate challenges or problems attributable to the testing you conducted: debugging, Q&A, usability, play-testing, unit tests, etc.Business Model/Plan
Evaluate challenges or problems attributable to the revenue model you chose (For Pay/Fremium), Lite/Full Version, and other business aspects: In App Store, In Game Economy, etc. You can also evaluate your intended marketing plan or strategy if you have one.Other
Evaluate challenges or problems attributable to any additional elements that may have played a role in the outcome of your capstone project that were detrimental to you or a point of failure not indicated above.Summary:
Wrap up your evaluation. Some questions to consider for this section are:How did the final version of your project differ from your initial ideal? Was it better or worse? What design and development trade-offs did you need to make? Where do you intend to take the project from here? What is still left to do, and how long will it take you accomplish your goal? What did you learn along the way? What take-aways do you have from the experience? What would you do differently if you had the opportunity to redo the project or to start over? What was the high point of the project? What was the low point of the project? Do you plan on releasing your game? What are your plans for the future?