Readings
Atwood, J. (2007) Game Development
Postmortems at
This article is a bit dated but has
some good suggestions. Not all of the links are current though.
High-Level Project Goal
This month you will put together a
final evaluation of your game and present your final project to the faculty for
review and critique.
Your post mortem has 3 parts: A
written project evaluation document addressing the merits of your project
including success and failure points; a visual presentation based off the
written document using presentation software (PPT, Keynote, Prezi, etc); and
the oral delivery of the presentation to the faculty with question and answer.
Assignment
Part 1: Written Documentation:
You will produce a final
self-evaluation critique of your capstone project called a post mortem. The
document should be written in APA format and address all of the elements listed
below (an editable template is provided to help you complete this).
A brief description of each section
is included in the template. If you are having difficulty completing any of the
sections, or if you believe a section does not apply to your game, please reach
out to your instructor for assistance. You should plan to spend at least 3-4
hours each week over 3 weeks working on the written proposal for a total of
between 9-12 total hours, assuming that you have a finished capstone project
and have considered many of the topics below already in the discussion posts
that accompany this class. Keep in mind that if parts of your project are
incomplete, your completion time may be significantly greater.
Capstone Post Mortem body content:
Game Summary:
Title
Genre
Platform(s)
Revenue model
Development tools/Language
Game audience
Team
Copyright/Reference
Backstory:
Sound Bite
Executive Summary
Inspiration
Ideal
The Critique: What went right
Design & Aesthetics
Project Management
Development
Testing
Business Model/Plan
Other
The Critique: What went wrong
Design & Aesthetics
Project Management
Development
Testing
Business Model/Plan
Other
Summary:
References:
Sample Post Mortem Documents and
Additional Resources:
PacMan Post Mortem Presented by: Toru
Iwatani – Tokyo Polytechnic
Mobile Game Postmortem Ngame’s Chop
Suey Kung Fu Presented by: Matt Kelland
Postmortem Trearch’s 2002: Spider-Man
Presented by Jamie Fristrom
Postmortem Q-Games’ Pixeljunk 4am
Presented by Rowan Parker
Various other selections of
Postmortems from Gamesutra: http://www.gamasutra.com/features/postmortem/
GDC Vault Classic Game Postmortem:
Pitfall Presented by David Crane
GDC Vault Classic Game Postmortem:
Doom Presented by John Romero and Tom Hall
GDC Vault Classic Game Postmortem:
Myst Presented by Robyn Miller
Note
Students retain ownership rights to
student-projects completed as part of an educational program at Full Sail
University. However as part of enrollment Full Sail University does have the
right to use student projects for marketing purposes to demonstrate student
accomplishments. If you have concerns that your project may be chosen to
highlight activities within the MGMS program or game studies for promotional
purposes, please discuss these with your instructor or the program
manager.
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