Welcome!


Welcome!

This site showcases the thesis capstone projects for the Full Sail Mobile Gaming Master of Science program. Students completing the program post their end of program project self evaluation here examining what went right and what went wrong during production.

The site provides examples of all completed projects, without regard to the quality of work. Final faculty evaluation of your project is separate from your postmortem. It is a place to share student work and start dialogue with faculty about completed and upcoming projects.

If you are adding a postmortem for a completed project to this blog, please do your best to provide a meaningful meta-level evaluation of your project. This helps students currently in the program have a better understanding of the critical points related to independent production, game development and design and project management. The template for the blog content and instructions can be found in the first post from July 2014.

Thank You,
MGMS Faculty

Sunday, July 27, 2014

Capstone Post Mortem Instructions


Readings
Atwood, J. (2007) Game Development Postmortems at
This article is a bit dated but has some good suggestions. Not all of the links are current though.
High-Level Project Goal
This month you will put together a final evaluation of your game and present your final project to the faculty for review and critique.
Your post mortem has 3 parts: A written project evaluation document addressing the merits of your project including success and failure points; a visual presentation based off the written document using presentation software (PPT, Keynote, Prezi, etc); and the oral delivery of the presentation to the faculty with question and answer.
Assignment
Part 1: Written Documentation:
You will produce a final self-evaluation critique of your capstone project called a post mortem. The document should be written in APA format and address all of the elements listed below (an editable template is provided to help you complete this).
A brief description of each section is included in the template. If you are having difficulty completing any of the sections, or if you believe a section does not apply to your game, please reach out to your instructor for assistance. You should plan to spend at least 3-4 hours each week over 3 weeks working on the written proposal for a total of between 9-12 total hours, assuming that you have a finished capstone project and have considered many of the topics below already in the discussion posts that accompany this class. Keep in mind that if parts of your project are incomplete, your completion time may be significantly greater.
Capstone Post Mortem body content:
Game Summary:
Title
Genre
Platform(s)
Revenue model
Development tools/Language
Game audience
Team
Copyright/Reference
Backstory:
Sound Bite
Executive Summary
Inspiration
Ideal
The Critique: What went right
Design & Aesthetics
Project Management
Development
Testing
Business Model/Plan
Other
The Critique: What went wrong
Design & Aesthetics
Project Management
Development
Testing
Business Model/Plan
Other
Summary:
References:

Sample Post Mortem Documents and Additional Resources:
PacMan Post Mortem Presented by: Toru Iwatani – Tokyo Polytechnic
Mobile Game Postmortem Ngame’s Chop Suey Kung Fu Presented by: Matt Kelland
Postmortem Trearch’s 2002: Spider-Man Presented by Jamie Fristrom
Postmortem Q-Games’ Pixeljunk 4am Presented by Rowan Parker
Various other selections of Postmortems from Gamesutra: http://www.gamasutra.com/features/postmortem/
GDC Vault Classic Game Postmortem: Pitfall Presented by David Crane
GDC Vault Classic Game Postmortem: Doom Presented by John Romero and Tom Hall
GDC Vault Classic Game Postmortem: Myst Presented by Robyn Miller
Note
Students retain ownership rights to student-projects completed as part of an educational program at Full Sail University. However as part of enrollment Full Sail University does have the right to use student projects for marketing purposes to demonstrate student accomplishments. If you have concerns that your project may be chosen to highlight activities within the MGMS program or game studies for promotional purposes, please discuss these with your instructor or the program manager. 

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